Recent #time-lapse posts:

  • Here I add detail to the face of the scale character. This will allow me to have a generic character so that I can work on facial animation. I will also now have a base topology so that I can work on more detailed individual characters and character traits in texturing apps like zBrush. https://youtube.com/watch?v=qlenRP3LOCg #devlog #modelling #houdini #time-lapse