Addresses (Public Keys):

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Overview:

Welcome to V0LT! My name is Conner Vieira and I do a little bit of everything when it comes to computers. At V0LT, I develop software tools, games, manuals, tutorials, music, and web services. Most of the things I create I put on my website (https://www.v0lttech.com) for free. There are a few paid products, though I try to keep these to a minimum. If you enjoy one of my free products, a donation is greatly appreciated, as it helps me continue to develop software.



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  • What is Ball Run? Ball Run was the first 3D game developed by V0LT. It was developed in Unity, and was probably the first "real" program developed by V0LT, in that it didn't require a complex method to get it up and running. The user could simply download the application and run it! The only other V0LT game that did this previously was "Hackers" though this game was extremely glitchy and unpolished, to the point where it barely counts as a game. Ball Run on the other hand had a fully fledged level progress system, point tracker, physics engine, and save and load system. Originally, Ball Run was compatible with MacOS and Windows, though support for Linux was quickly added later. A ways down the road, so to speak, Android support was also added to the game, though this was much more complex than adding Linux support, as it required a rework of the entire way the user controls the game. However, after considerable effort, all four versions of the game work in a relatively smooth fashion. iOS support is also supported, though do to limitations with the Apple Developer Program, it can't be accessed publicly. Ball Run was the basis for many future V0LT games, especially Cruze 6, which came out fairly soon after Ball Run. Using the things learned from Ball Run, Cruze 6 became a much more complex game, both in mechanics and visuals. In the end, Cruze 6 ended up being an overall failure, though was still more successful than Ball Run, earning a total of $5 in the first 6 months. Even though this value is seemingly insignificant, it lead to further development, and a handful of new releases, like the iPhysics Suite, Sand Architect, and Marble Mash. As for the game itself, Ball Run had an extremely simple goal: To navigate your ball through the course to reach the finish. However, the extremely complex levels offered a plethora of different ways to accomplish this task. Each level was considerably longer than one would expect from a game of the genre, but this only amplified the available options to complete the course.

  • I’ve finished a new program for MacOS called QuickCount. Previously, if you wanted to count the characters in a text selection, you had to use a program like Pages, Word, or OpenOffice. Now with QuickCount, you don’t have to wait for a large, heavy application to open. You can simply open QuickCount in a fraction of a second and immediately get an accurate count of the characters in a selection. As with all V0LT programs, QuickCount is completely ad and micro transaction free. You can check it out for free at v0lttech.com/quickcount.php

  • I added full light and dark mode support to a few more pages on the V0LT website, specifically the Programs, Services, About, Team, and Donate pages. Instead of rebuilding the entire pages, I made a few simple changes that can be easily applied to other pages. Hopefully this will allow me to add Stealth Mode support to other pages much faster. The background gradient of the new pages are exactly the same, just inverted. The navigation bar at the top of the screen is also inverted, and has the same color across all pages, including the home page. I adjusted font colors appropriately so they're still easy and clear to read. On pages with

  • I've started implementing a "Low Data Mode" that will try to load lower resolution versions of images in order to lower data usage. Support has only been added to a few pages for now, but I plan to add more support over time. You can enable it from your account preferences, and the setting will automatically be applied to all your devices using your V0LT account.

  • After a considerable amount of time in development, I decided that I would make iPhysics Sandbox free, instead of the previous $5 price tag. As a result, I can officially state that every V0LT program is free to download and use, and none of them contain any advertisements or microtransactions. V0LT is now entirely donation supported!

  • I updated the overall V0LT webpage style, and divided the theme into two categories: light and dark. By default, and when you aren't signed in, dark mode is activated. However, you can switch between light and dark mode across all your devices by signing into your V0LT account and changing the settings. I also reworked the login system, since ChatJet was shut down. Your username and password is still the same as it was before. However, the login page is much more clean looking, and matches the styling of the rest of the website. Finally, I unified the look of the website, making all the "main" pages (the ones linked in the header) have the same font and set up.

  • I finally purchased a full domain for V0LT! You can now access the V0LT webserver by going to v0lttech.com. Keep in mind that all V0LT music, software, and services are still present. To find them, simply take the old URL (Ex: cvprogramming.tk/programs.php), and switch out the domain for the new one (Ex: v0lttech.com/programs.php). Everything is still in its original place.

  • I converted some of the V0LT Music song covers into 16:9 wallpapers. You can use them under the same license agreement as the usual song covers. (https://www.v0lttech.com/files/documents/licenses/FairUseVoltSongCoverLicense.pdf) You can view and download the images for free at https://www.v0lttech.com/wallpapers.php

  • The new V0LT music service is complete! You can check it out at https://v0lttech.com/music/viewer.php

  • I'm working on a new music service focused around creative professionals. All the songs will be copyright and royalty free, and the interface itself will have detailed information on each song. So far, progress is going really well, and it should be fully finished within the next week..

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Tiers

  • Sponsor $1 a month

    Even just $1 monthly can help keep V0LT up and running. If everyone who used V0LT software and services donated $1 monthly, it would allow me to create drastically larger and more complex projects, with much more frequency.

  • Helper $5 a month

    At this level, you'll pitch in enough to significantly help V0LT produce content.

  • Early Access $10 a month

    At this level, I'll try to give you early access to V0LT products if there happens to be a pre-release version. While they may not be fully finished, you'll still be one of the first to experience new V0LT software and content. $10 a month is a huge amount for a small scale developer like me, so you can expect more special rewards as time goes on.

  • Influencer $25 a month

    $25 is a massive amount for a small scale developer, so at this level, you'll directly influence new V0LT products. Suggestions for new content, software, and services will be directly taken into account when beginning development.

  • Top Tier $100 a month

    There isn't much I can do to justify getting a $100 pledge. At this tier, I'll personally do my best to help you with your personal tech problems and requests, even if they are completely unrelated to V0LT. While I can't guarantee I'll be successful, I can guarantee I'll do everything possible in an attempt to do so.